GameNativeX64
Availability: GameNativeX64 ships on Bass: Lineout x86_64 builds that enable the
gamenativeaddon (--gamenative). It targets Intel and AMD Android tablets and desktops (ax86), not ARM handhelds.
GameNativeX64 is the Bliss-Bass fork of GameNative. Upstream targets ARM64 and uses Box64/FEX translation; this fork runs native x86_64 with Mesa Vulkan (ANV/RADV) and adds Linux desktop app integration for Bass tablet deployments.
What it does
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Runs Steam, Epic, and GOG PC games through Proton/Wine on x86_64 Android - no ARM translation layer
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Uses hardware Vulkan where the device Mesa stack allows (Intel ANV, AMD RADV; lavapipe as software fallback)
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Ships a guest Vulkan payload in-APK (~50 MB compressed; extracted on first launch)
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Linux apps - install Debian packages inside a PRoot rootfs, launch GUI apps in per-app freeform windows, pin them to the app drawer via lightweight stub APKs
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Frame generation - LSFG-VK (Lossless Scaling) on Intel and AMD Mesa, experimental on x86_64 (Bionic containers only; needs Lossless Scaling from Steam)
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GPU present path - DRI3 dma-buf zero-copy presents on x86_64
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Linux job engine for the Linux Services system addon: boot-started, scheduled, and auto-restarted Linux services, terminal programs, and GUI apps
Linux environment
The Linux environment is an Ubuntu rootfs (about 1.2 GB) that GameNativeX64 downloads once and runs under PRoot. Set it up from GameNativeX64's Terminal screen, from Linux Terminal in the app drawer, or from the Linux Services settings card when that addon is on the image.
Installing the APK standalone
For sideload or testing outside a Bass image, download app-modernX64-release.apk from
the GameNative-x64 releases page.
Requires an x86_64 device (API 26+).
adb install -r app-modernX64-release.apk
The first game or Linux session start takes longer while the Vulkan payload unpacks.
Bass: Lineout image integration
Licensed Lineout workspaces enable GameNative at build time:
./build.sh --gamenative
# or
USE_GAMENATIVE=true
The build downloads a CI-signed release APK (tagged v*-x64.* on GameNative-x64) and
preinstalls it on first boot. A privileged stub installer (app.gamenative.stubinstaller)
is built from source in the image so Linux app drawer entries can be added and removed without
per-install user prompts.
Release images must use the CI-signed APK and the release caller certificate list. Dev
images may use --gamenative-dev-key for local Gradle builds; do not ship that configuration
to customers.
See Addon Development: Bass Lineout for how Lineout addons are wired.
Fork highlights (vs upstream ARM64)
Current release series: v1.2.0-x64.* (see GitHub releases for versionCode and notes). Linux Services needs v1.2.0-x64.17 (versionCode 152) or later.
Related
- GameNative-x64 README
- Linux Services - run Linux jobs at boot or on a schedule
- BlissDeck - game-library Home on gaming images
- Building Bass OS
- Lockdown install / uninstall block - kiosk lockdown images may block sideload; preinstall is required on those SKUs